Character facial expression will be the most important part of creating a personality for my 3D character.
The eyes are the most important part of the face that can convey emotion. Every emotion from anger, to suprise and happiness can be portrayed through the eyes.
The next most important part of the face for emotion would be the mouth.
Taking these two points into account, I will have to focus on these when animation my character. However, I must be sure not to leave the other facial features out.
I spent time looking on the internet at examples of facial emotion from various 3D characters.
The first emotion is happiness from the Bunny in Disney Pixar's animated short 'Presto'.
The key facial attributes that make this face happy are the open smile for the mouth and the raised cheeks that push the bottom of the eyes up.
The second emotion is anger from the Dark Cloud in Disney Pixar's animated short 'Partly Cloudy'.
The key facial attributes that make this face angry are the scowl on the mouth and the arched eyebrows.
The third emotion is worry from Scrat in Ice Age.
The key facial attributes that make this face worried are the wide open eyes, raised brow and the frowning mouth.
The fourth emotion is confusion from Wall-E in Wall-E.
The key facial attributes that make this face confused are the eyes sloping down from the middle and the tilt of the head to the side.
The fifth emotion is anger from the Dark Cloud in Disney Pixar's animated short 'Partly Cloudy'.
The key facial attributes that make this face sad are the eyes sloping down from the middle, raised brow and the frowning mouth.
I also saw an interesting post whilst looking at my classmates' 3D Character Animation blogs.
It was about Pareidolia, which is a misperception existent in all human beings that makes them see human faces in objects where they are not present.
I felt this was quite an interesting video and feel that I may be able to use this in my animation at some point.
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