Here are the steps I took in modelling my broken doll character.
I started by making a low poly sphere and tweaking the vertices in order to make the head of my rag doll. I then converted the sphere to an editable poly, deleted the right half of the model and added a symmetry modifier. The finally added a smooth modifier.
I then selected and deleted some polys on the bottom and left side of the head, these were then extruded to for the neck and ears.
I then made a cylinder which was scaled to form the eye, a sphere that was scaled and the right side deleted to form the nose, and a box what was scaled and tweaked in editable poly to form the eyebrow. These models were then attached to the head model.
I then selected some of the polys at the top of the head and copied them whilst scaling them up. I deleted the right hand side of this new model and added a smooth and symmetry modifier.
I selected two polys on the upper left hand side of the model and extruded them out, scaling the vertices as I went, to form the pigtails bunches.
I made two cylinders which were scaled to form the pupil and mouth, these were attached to the head model, along with the hair which I spent some time scaling the pigtails.
I then started to extrude the edges down from the neck to form the shoudlers, arms and chest.
I then extruded the polys down from the chest to form the body of the doll. I selected the new polys at the top of the body and some polys that looped over the shoulders that I planned to form the straps. These polys were then inset, extruded out and scaled. This formed the dress of the doll.
I selected the edges that looped around the arms and extruded them down to form the arm. I finished extruding them by tweaking the vertices to form a hand. I selected a poly on the under side of the hand and extruded it out multiple times to form the thum.
The final step in modelling the doll character was to create a cylinder which I scaled and positioned inside the doll model. I extruded the edges of the cylinder down and tweaked the verts. I extruded the edges out to form the shoe.
The cylinder was then added to the doll model.
Finally, I deleted most of the right arm and capped the end.
I then made a number of materials which I added to the different parts of the model.
Again, I chose to model and texture the model this way because I feel that it adds to the 'cartoony' theme of my animation and makes the model look more like a rag doll, than something that is supposed to be organic.
I am happy with this model and feel that it will lend itself to the story and theme of my animation.
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