Now the character models were completed, the next step was to rig my models ready for animations. I first created a biped and scaled it to fit inside my toy soldier model.
I then added a skin modifier to my toy soldier model and added the biped I had just created. I spent a long while skinning the vertices of my model to the biped, paying a lot of attention to the complicated thigh and hips area.
After I finished skinning the model, I made a quick walk and rendered it to make sure that the model deformed properly.
To rig the face of the toy soldier I duplicated the model multiple time and changed a single feature of each one of the models. I did this until all the required components had been created.
After I had created all the different facial expression components I made a morph modifier on the toy solfier model and added all the models. I then spent some time making test emotions.
I was very happy with how these turned out and feel they would been good enough to communicate the character's emotion to the audience. I animated a very short clip to test a few emotions and the movement of the toy soldier.
This completed the modelling and rigging of my toy soldier character which is now ready to animate.
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