With the character rigging completed I started creating the final assets for my animtion scenes.
The first prop I made was the bin. To make this model I started with a cylinder. I then selected the top poly and every other set of polys around the cylinder. I then inset and extruded the new polys.
I then selected two sets of two polys at the top of the cylinder and extruded them out and round, connecting them to form handles.
I added a smooth modifier and set the smooth selection on the polys to add sharp connection edges on the top, bottom and handles of the bin.
I finally added a UVW Map and applied a metal material with edited specular and gloss parameters.
The next prop is the lamp post. To create this model I started with a cylinder and extruded scaled it to form the pole. I then deleted the end poly and extruded it round to form the head of the lamp.
I also created a box which was tweaked to form the lamp post hatch and two cylinders. One was scaled to form the lamp bulb, the other to form the hatch handle.
I added a smooth modifier and set the smooth selection on the polys to add sharp connection edges on the bottom of the lamp post.
I finally added a UVW Map and applied a metal material with edited specular and gloss parameters.
To create the newspaper I made a plane with multiple segments. I then added a noise modifer and applied a newspaper material.
I then added two bend modifiers which were tweaked to form a crumpled up newspaper.
To form the pencil prop I made two cylinders and a cone. I rounded off the end of one cylinder and applied materials to each of them.
Finally, I placed all the models together to form the pencil.
I needed some actual rubbish in the bin so I made a few models.
The paper and wrapper props were planes with multiple segments, the cigarette and drink can were simple cylinders and the apple core was box that was scaled.
I then added noise and bend modifiers to the paper and wrapper planes.
I finally added UVW maps to the models and added materials.
With all the props made all thay was left was to make the scenery. I did this by creating three planes. One had multiple segments and a noise modifier. To this a brick material was added. To the others a floor and town street modifier was added.
I then duplicated the planed and positioned them as needed.
With all the models needed created I am now ready to start animating.
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